This is standard Hawk gameplay: all of the trick sets, special moves, and objectives from the console version are here. The excellent combo system the series has become known for also survived the shrinking process. This can get frustrating, especially when you're attempting the same mission objective for the 100th time. While it may seem overwhelming, this works pretty well, but on occasion it's possible to accidentally perform an acid drop when you're meaning to grab a ledge or dismount your board instead of performing a revert. Since the PSP doesn't have as many buttons as a PS2 controller, many of the commands have been multi-tasked to the R button, which is in charge of reverts, spine transfers, acid drops, and grabbing ledges when you're off your board. Thanks to the PlayStation Portable's similar button layout, people who cut their teeth on the PlayStation 2 games will have no trouble getting used to the handheld. However, there are instances of polygon flicker, in which entire objects blink in different color shades, and I did encounter one instance of slow down, but aside from that the game played silkily smooth. The collision detection is excellent, and the characters are well animated. The framerate almost never drops, camera placement is always appropriate and pop up is practically nonexistent. Visually, the Hawk series has never been known for being revolutionary, but it has always been reliable. In almost every way this game is identical to the PlayStation 2 version.
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Tony hawk underground 2 psp saving portable#
) to Sony's new portable dynamo with Tony Hawk's Underground 2: Remix, but does it clear the gap or bail at the last second? With its objective heavy gameplay and free-form combo system, the finest series in extreme sports makes the jump (Get it? "jump".